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Track 1 | Track 2 | Track 3 | Track 4 | Track 5 | Track 6 | Track 7 | Track 8 |
Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn |
Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl |
Track 9 | Track 10 | Track 11 | Track 12 | Track 13 | Track 14 | Track 15 | Track 16 |
Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn | Prg/Vol/Pn |
Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl | Mu/Rec/Pl |
Song # | Track # | Measure# | Time Sig. | OVWR (Overwrite) | |||
OVDB (Overdub) | |||||||
AUTP: | ### ==> | End measure ### | |||||
MANP (Manual Punch-In) | |||||||
LOOP: | ### ==> | End measure ### | |||||
Tempo | Tempo Mode | Quantize | Metronome | Edit: PRG / VOL / PAN | |||
A | B | C | D | E | F | G | H |
A | SNG # | Song | 0 - 9 | Which Song Number to record. The sequencer can hold 10 songs, numbered 0 through 9. Use the VALUE controls or Direct Entry to select the song you want to work on. |
B | Tr ## | Track | 1-16, MULT | Which track to record on. Typically you are recording only one track, so you would use the VALUE controls or Direct Entry to select that track number. You can also record onto multiple tracks at one time using Multi-Track Recording. |
C | M ### | Measure | 001 - 999 | The current measure being played or recorded to. You can go to a specific measure by entering the measure number here. Use the VALUE controls or use Direct Entry. (Direct Entry only works for measures that have already been recorded.) |
D | **/** | Time
Signature |
Beats | Called "Beat" in the manual. You must be in REC mode to set this parameter (so, no, your "D" button isn't broken). Available time signatures depend on the Base Resolution setting. |
E
F G H |
Rec Mode | OVWR
OVDB AUTP MANP LOOP |
Overwrite: Existing data is erased and new data written.
Overdub: New data added to existing data. Auto Punch In: Records only during measures specified. Manual Punch In: Push REC/WRITE or use footswitch Loop: Specified measures repeat as data is added or erased |
Mu/Rec/Pl - (line 2 and line 4, columns
A through H).
Values: Empty (shows a solid bar), Mute, Record, Play
This cell shows the status of the track.
---- (dark bar): If there is no data in the track, it shows a solid
dark bar (this is the default when you turn on the power).
REC: After you select a track to record on (Line 5, Button B), and after you press the REC/WRITE Button, this cell will display REC.
MUTE/PLAY: After data has been recorded, you can control whether you hear this track during playback. To select MUTE, press VALUE UP once. To select PLAY, press VALUE DOWN once. A Muted track will not send any messages to MIDI OUT.
These options are also selectable during Multi-Track Recording (when Track ## = MULTI).
Direct Entry Short-Cuts
When you are working on a song that has several tracks, you may want
to work on one or two tracks at a time. For example, it would be a pain
if you had to individually mute 15 tracks to work on the drums, then un-mute
those 15 tracks one at a time to hear how they all sound together. Direct
Entry makes this fast and easy.
To use Direct Entry, highlight the Mute/Rec/Play cell of track you want
to work on. While pressing the letter Button of that track, press and release
a numeric key to do the following:
Accuracy
Be aware the accuracy of the tempo is unspecified. I have noticed that
100 bpm in my computer-based sequencer is slightly (but noticeably) faster
than the 01 at 100 bpm. I've also seen the tempo changed to be slightly
slower when moving SMF files from
the computer to the 01. I suggest you check your 01 tempo against your
computer sequencer's tempo so you know how to change one before copying
to the other. (I have to add at least one bpm to my computer sequence before
copying the SMF to my 01.)
The Clock Source (Global Mode,
Page 0) changes what the Tempo field shows as shown in the table.
Clock
Source |
Record
Mode |
Tempo Track
Mode |
Tempo Field Shows |
---|---|---|---|
INT | Stopped | AUT | Recorded tempo of current measure |
INT | Playback | AUT | Last recorded tempo. |
INT | any | MAN | Current tempo (40-240) as set by Value Slider/Buttons |
EXT | any | any | "EXT" |
Tempo Track Mode (line 6, column
B)
The Tempo Track is a track, separate from the 16 MIDI data tracks,
that is used to hold tempo data. The different Modes work as shown in the
following table:
Record Mode | Tempo Track Mode | Tempo Controlled by |
---|---|---|
Record | REC | VALUE Slider/Buttons. Tempo changes will be recorded. |
Record | AUT | Tempo track. Tempo changes will not be recorded. |
Record | MAN | VALUE Slider/Buttons. Tempo changes will not be recorded. |
Playback | AUT | Tempo track |
Playback | MAN | VALUE Slider/Buttons |
If you record into a computer based sequencer, you probably have the option of printing the score of what you played on your computer's printer. This is one time you wished you played with a metronome because the score will likely look unreadable - the sequencer needs to know where the beats are.
Be aware there are programs that allow you to create a tempo "map" AFTER you record your piece. One method allows you to tap a key along with the sequence playback, and your tapping is recorded as beats in the measure. This will clean up printed scores and can be handy for later overdubs (making quantizing possible, for example).
As of 1998, at least two programs offered this feature: Mark of the
Unicorn (MOTU)
FreeStyle (where it was called "Sense Tempo") and Cakewalk InConcert.
It may or may not be a feature in today's sequencers. Ask the manufacturer
about it if tempo maps interest you. (I don't endorse either company or
product, but I have heard better things about MOTU than Cakewalk.)
Quantize (line 6, column C)
Values: quarter-note, 8th, 8th-triplet, 16th, 16th-triplet, 32nd, 32nd-triplet,
HI.
Real-time quantize. This is
like a "snap-to-grid" option in a computer drawing program. The 01 will
adjust the timing of your action (like striking or releasing a key) to
happen on the nearest beat.
If you select "HI", you will be quantizing at either 48 or 96 ticks
per quarter-note, depending on the Base
Resolution setting on Page 9,
line 3, column E-H.
Values to quantize to can be entered using the VALUE Slider/Buttons
or Direct Entry. For Direct Entry,
use the numeric pad to enter the numbers shown in the table below:
Direct Entry # | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7-9 |
---|---|---|---|---|---|---|---|---|
Quantize to: | HI | 32nd
triplets |
32nd
notes |
16th
triplets |
16th
notes |
8th
triplets |
8th
notes |
quarter
notes |
Metronome (line 6, column D). Values:
Off, Record, On
Off: The metronome never plays.
Record: The metronome plays only during recording, not during playback.
On: The metronome plays during record and playback.
The cost of using the metronome is one voice of the 32 voices you have available.
You don't have to play along with the metronome if you want more "human" sounding sequences. You can still add a "tempo map" later with a computer program. See Expressiveness on this page.
Footswitch control
of the metronome
You can turn the metronome on and off using a footswitch (Assignable
Pedal 1 or 2). This was useful when I wanted to play Blackbird (by The
Beatles) on guitar and be able to stop and re-start the metronome during
the song. To set this up:
1. Go to Global Mode Page 4
2. Highlight Assignable Pedal 1 or 2, whichever one you want to use
3. Use the VALUE slider or button to display "SEQ Punch In/Out"
4. Go to SEQ Mode Page 0
5. Turn the metronome on (Highlight Line 6, press button D, press VALUE
to display "ON")
6. Select Manual Punch-in (Line 5, button E, display "MANP")
7. Pressing the footswitch will now turn the metronome on and off.
2. Set the Clock Source to EXT (since MIDI data is being sent by an external source).
3. Follow the procedures for Real-Time Recording.
2. Set the Track ## parameter to MULTI.
3. On Page 0, Line 2 and/or 4, select which tracks you want to record on by setting this parameter to REC (press the Value Down button). Tracks you don't want recorded over should be set to a bar symbol (by pressing the Value Up button).
4. Follow the procedures for Real-Time Recording.
2. You can't do Loop Recording and Multi-Track Recording at the same time.
3. You may get a Memory Full error if the amount of data on the channels isn't equal. The manual suggests you break the recording process into two steps: Record all but the largest (most data) track, then go back and record the largest track.
How to set up to do Loop Record
1. Go into Sequencer Mode (Press SEQ).
2. Highlight the Record Mode field (Press "E").
3. Select LOOP Mode (Press VALUE UP 4 times, or move the VALUE SLIDER
all the way up). Confirm LOOP appears in the Record Mode field.
4. Highlight the Start Measure field (Press "F").
5. Enter the measure you want to start recording in. (Use Direct Entry
or the VALUE buttons/slider.)
6. Highlight the End Measure field (Press "G" or "H").
7. Enter the measure you want to stop recording. (Use Direct Entry
or the VALUE buttons/slider.) The measure number you enter will be included
in the recording.
You are now set up to Loop Record.
Before you start recording, specify the Track you want to record onto.
1. Highlight the Track field (Press "B").
2. Enter the Track number you want to record onto. (Use Direct Entry
or the VALUE buttons/slider.)
You can Loop Record onto any Track. Remember the sequencer doesn't
care what Program/Patch you have selected for the Track - it only records
key hits. You can record onto a Piano track, then change that same track's
Prog to a drum Prog (like A09), and your melody is now played back as weird
percussion.
You are now ready to Loop Record. You can start playback from any measure
by highlighting the Measure field (press "C") and entering the desired
measure. Recording won't happen until the playback measure is the same
as the Start measure you entered in the Loop Record Start Measure field.
1. Press REC/WRITE. The red light comes on, and the green START/STOP
light flashes in time with the metronome (which you won't hear until you
start recording.)
2. Press START/STOP to start playback.
3. You can now record or erase key hits while the loop plays.
4. Press START/STOP to stop recording.
That's it - you've Loop Recorded. Press START/STOP to hear the results.
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