01/W Edit Program Mode

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rev: 03Apr14

Edit Program Mode Pages - Overview

Edit Program Mode Pages
0 OSC 5 VDA 2
1 EMP/W.S. 6 Pitch MG
2 VDF 1 7 VDF MG
3 VDF 2 8 Effect
4 VDA 1 9 Write


 
Page 0 
Oscillator(s)
1 OSC Mode : (Single/Double/Drums)
2 Assign :  (POLY, MONO) Hold : (ON/OFF)
3 Multisound 1 or Drum Kit Volume Octave Pitch EG Amount Pan
4 Multisound 2 Volume Octave Pitch EG Amount Pan
5 Interval Detune Delay
6 Start Level Attack Time Attack Level Decay Time Release Time Release Level Level Vel Sense Time Vel Sense
A B C D E F G H
 
EG = Envelope Generator  (For a tutorial on Envelopes and EGs, see pages 131-133 in the Percussion Manual.)

OSC Mode : (SINGLE/DOUBLE/DRUMS)

Assign (POLY, MONO)
MONO: You can play only one note at a time.
POLY: You can play more than one note at a time.

Hold (ON/OFF)
Sets if the note will continue to be heard after the key is released.
OFF: Sound will stop when key is released. OFF is the usual setting.
ON: Sound will continue after key is released (useful for Drum Kits).

Multisound 1 or Drum Kit (0 - 254 or 255, C00-)
Select the Multisound or Drum Kit you want to use. Choose from the list of Multisounds, or one of the four Drum Kits (A1, A2, B1, B2). Note you must select select a Drum Kit from the same Bank your Program is in. For example, if you want to use Kit B1 or B2, you must build your Program in Bank B.

Multisound 2 (0 - 254 or 255, C00-)
This option appears only when you have selected an OSC Mode of DOUBLE.

Volume Level (00 - 99)
Sets how loud this Multisound is. NOTE: Some Multisounds will sound distorted at high volume levels. If that happens, well, turn it down (use a lower Level setting).

Octave (4', 8', 16', 32')
Sets the octave of the Multisound. 8' is normal. 4' is down one octave, 16' is up one octave, 32' is up two octaves.

Pitch EG Amount (-99 thru +99)
Sets how much Line 6 (on this Page) will affect this Multisound.

Pan (A, 9:1 thru 9:1, B, C, C+D, D, ALL)
Selects the inputs to the Effects section. Be aware that all settings will route some sound to outputs 1/L and 2/R, so don't be surprised if you see C, C+D, or D and you still hear something.

NOTE: Drum Kits are not panned here, so this option will not appear when you select a Drum Kit. Kits are panned one instrument at a time in Global Mode Page 1 or 2.
 
Line 5 sets relationships between OSC 1 and OSC 2. This line only appears when OSC Mode is DOUBLE.

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Page 1 
Emphasis and Wave Shaping
1
2 Emphasis 1 Intensity = Vel. Sense =
3 Emphasis 2 Intensity
(0 thru +99)
Vel. Sense
(-99 thru +99)
4
5 WS1
(OSC 1 Wave Shaping Table)
Velocity 
Sense
Start 
Level
Decay 
Time
Sustain 
Level
6 WS2= (OSC 2 Wave Shaping Table) 
(OFF, 0 thru 59)
VS___ 
-99 to +99
S__ 
0 - 99
DT__ 
0 - 99
SL__ 
0 - 99
A B C D E F G H
 
This page is divided into two different sections: Emphasis, and Wave-Shaping. These two functions are unrelated and have nothing to do with each other.

Emphasis Intensity (values range from 0 thru +99)
(text is based on the Percussion Manual p.68)
Emphasis makes the sound stand out. Higher values increase the emphasis.

Velocity Sensitivity (-99 through +99)
-99 thru +00: Decrease Emphasis
+00 thru +99: Increase Emphasis
Velocity Sensitivity controls how key velocity will change the amount of emphasis. Higher values of Sensitivity means varying your playing dynamics has a greater effect on Emphasis.

Wave Shaping
(text is based on the Percussion Manual p.68)
Wave Shaping changes the waveform by adding distortion, resonance, and other qualities. It does this by using a Wave Table to look up what qualities to apply.

If you do not want to use Wave Shaping, set to OFF.

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Page 2 
Variable Digital Filter 1
Page 3 
Variable Digital Filter 2
1 VDF Cutoff = 
2 Keyboard Tracking Int= Point Key Track Mode
3 EG Intensity =  Velocity Sense =
4 EG Time Velocity Sense =  Attack Time Decay Time Slope 
Time
Release Time
5 EG Time Keyboard Tracking =  Attack Time Decay Time Slope 
Time
Release Time
6 Attack Time Attack Level Decay Time Break Point Slope Time Sustain Level Release Time Release Level
A B C D E F G H
 
EG = Envelope Generator
VDF = Variable Digital Filter

 (For a tutorial on Envelopes and EGs, see pages 131-133 in the Percussion Manual.)
 (For a tutorial on VDFs, see pages 76-77 in the Percussion Manual.)

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Page 4 
Variable Digital Amplifier 1
Page 5 
Variable Digital Amplifier 2
1
2 Velocity Sense =
3 Keyboard Tracking Int = Point Key Track Mode
4 EG Time Velocity Sense =  Attack 
Time
Decay 
Time
Slope 
Time
Release 
Time
5 EG Time Keyboard Tracking = Attack 
Time
Decay 
Time
Slope 
Time
Release 
Time
6 Attack 
Time
Attack 
Level
Decay 
Time
Break 
Point
Slope 
Time
Sustain 
Level
Release 
Time
Release 
Level
A B C D E F G H
 
EG = Envelope Generator
VDA = Variable Digital Amplifier

(For a tutorial on Envelopes and EGs, see pages 131-133 in the Percussion Manual.)
 

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Page 6 
Pitch Modulation Generator (MG)
1 Joystick Pitch Bend Aftertouch Bend
2
3 PMG 1 Waveform Frequency Intensity Delay Fade In
4 KBD trking of freq Frequency Control Aftertouch Joystick Key Sync
5 PMG 2 Waveform Frequency Intensity Delay Fade In
6 KBD trking of freq Frequency Control Aftertouch Joystick Key Sync
A B C D E F G H
 
KBD = keyboard
MG = modulation generator
PMG = pitch modulation generator
trking = tracking
 
Joystick Pitch Bend (-12 half-steps through +12 half-steps = -1 octave through +1 octave)
(Pitch Bend is sometimes called Pitch Wheel.)
Controls how much the joystick will vary the pitch. Each unit is one half-step (one note on the keyboard). Positive settings bend the note higher when you move the joystick to the right (+x) and down when you move to the left (-x). Negative settings bend lower when you move the joystick to the right, higher to the left.

Aftertouch Pitch Bend (-12 half-steps through +12 half-steps = -1 octave through +1 octave)
You can also use aftertouch to bend notes. Unlike the joystick, which bends both up and down, aftertouch can only bend up (positive values) or down (negative values). However, aftertouch bends are added to joystick bends, which makes possible a 3-octave bend!

How to Bend 3 Octaves
1. Set Joystick Bend to +12.
2. Set Aftertouch Bend to +12.
3. Move the joystick full left before hitting a note.
4. Press and hold any key.
     Octave 1: Joystick centered.
     Octave 2: Joystick full right.
     Octave 3: Joystick full right and full pressure on key.

How To Bend 4 Octaves (kinda-sorta)
1. Set up to bend 3 octaves.
2. Add a PMG waveform (triangle is good), set Freq=2, I=99.
You can't really control the 4th octave since the waveform is doing that, but you will reach that 4th octave!

MIDI Control of Pitch Bend
Pitch Bend can be controlled by MIDI with the Pitch Bend message (1110cccc = EcH), where c = the MIDI channel number. 14 bits of data specify the amount of bend. Note that Pitch Bend is a MIDI channel Voice message, not a controller message.
 

Pitch Bend MIDI Values
Amount of Bend Binary Value MIDI Format (LSByte, MSByte)
Full negative 00 0000 0000 0000 Ec 00 00
No (zero) bend 10 0000 0000 0000 Ec 00 40
Full positive 11 1111 1111 1111 Ec 7F 7F
(For an overview of Pitch Modulation and a block diagram, see pages 135 in the Percussion Manual.)
 
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Page 7 
VDF Modulation (MG)
1 Joystick Aftertouch Cutoff Sweep
2 Aftertouch VDA Amp Mod
3
4 VDF MG Waveform Freq Intensity Delay
5 Destination Aftertouch Joystick Key sync
6
A B C D E F G H
 
MG = Modulation Generator
VDA = Variable Digital Amplifier
VDF = Variable Digital Filter (For a tutorial on VDFs, see pages 76-77 in the Percussion Manual.)

 

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Page 8: Effects
Click here to go to Effects Page 8 information.
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Page 9 
Write
1 Write Program Copy/Swap OSC
2 Rename Program
3 Copy Effects All
4 Copy/Swap FX
5
6 (options and commands)
A B C D E F G H
 
 
FX = Effects
OSC = Oscillator

Write Program
Writes the current (probably edited) Program into internal memory or to a RAM card.

Rename Program
Lets you change the name of the currently selected Program. You'll probably want to change the name from the factory preset name if you edited the Prog.

Copy Effects All
Lets you copy the effects settings from any Prog, Combi, or Song into the currently selected Program. That is, it copies the Page 8 settings from any Prog, Combi, or Song into Page 8 of the current Prog.

Copy/Swap FX
This operates on FX1 and/or FX2 on Page 8 of the currently selected Program. It will copy or exchange all the settings of FX1 and/or FX2.

Copy/Swap OSC
This operates on OSC1 and/or OSC2 of the currently selected Program. It will copy or exchange the following settings of OSC1 and/or OSC2: OSC, Emphasis, WS, VDF, VDA, Pitch MG, VDF MG Destination. Settings NOT copied are Multisound and Octave.

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Copyright ©1998-2003 by Ken Westover at Cliff Canyon Publishing Co. All rights reserved.
This material may not be distributed without the written permission of the author.
 
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