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01s without a floppy can hold 7,000 "steps" (MIDI events).
01s with a floppy can hold 48,000 steps BUT there is a 16,000-step limit for a single track or pattern.
You can see how much memory is available by playing a sequence and looking at the top line, right side of Page 0.
A PROG/SEQ DATA card can hold 7,000 steps. An 01 with a floppy must show "86% Free" or higher for that sequence to fit on a DATA card.
Sequencer Mode uses all ten pages. They are:
Page 0
Record/Play |
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Track 1-8: Program/Volume/Pan
Track 1-8: Mute/Record/Play Track 9-16: Program/Volume/Pan Track 9-16: Mute/Record/Play Song #, Track #, Real Time Record/Play |
Page 1
Track 1-8 |
Page 2
Track 9-16 |
Page 3
Ch/Window 1-8 |
Page 4
Ch/Window 9-16 |
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Track Status (MIDI Output)
Track Protect Transpose Detune |
MIDI Channel
Velocity, top Velocity, bottom Key, top Key, bottom |
Page 5
Edit Song |
Page 6
Edit Measure |
Page 7
Edit Pattern |
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Step Recording
Create Control Data Event Edit Erase Track Bounce Track Copy Track Erase Song Append Song |
Quantize
Shift note Modify Velocity Delete Measure Erase Measure Copy Measure Insert Measure Put/Copy Pattern |
Real Time Record
Step Recording Event Edit Pattern Parameter Erase Pattern Get from Track Bounce Pattern Copy Pattern |
Page 8
Effect |
Page 9
Song |
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FX1
FX2 Effects Placement Output 3 Pan Output 4 Pan |
Next Song
Rename Song Metronome Copy Effects All Copy/Swap FX Copy from Combination Base Resolution |
Page 1
Track Parameters 1-8 |
Page 2
Track Parameters 9-16 |
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1 | Trk 1/9 | Trk 2/10 | Trk 3/11 | Trk 4/12 | Trk 5/13 | Trk 6/14 | Trk 7/15 | Trk 8/16 |
2 | ||||||||
3 | Track Status | |||||||
4 | Protect | |||||||
5 | Transpose | |||||||
6 | Detune | |||||||
A | B | C | D | E | F | G | H |
BOTH (Value slider all the way up). Stored MIDI data goes to both MIDI Out and the internal Sound Module. This is the power-on default.
EXTernal (Value down one from top). Stored sequencer MIDI data is sent to MIDI Out only. With no connection to the 01/W Sound Module, you will hear nothing from your 01. This option is used if you have a different Sound Module you want to use in place of the 01's.
INTernal (Value up one from bottom). MIDI data is routed internally to the 01/W Sound Module. This is the same as plugging a cable from MIDI Out to MIDI In and selecting External.
OFF (Value slider all the way down): The data goes nowhere. You will hear nothing.
Values | Default | Power Off | Reset |
OFF, ON | OFF | default | default |
ON (Value Up): Won't let you change Track settings or record data.
OFF (Value Down): Permits changes to be made to this Track's settings and/or data.
Transpose (-24 thru +24 half-steps/chromatic
steps)
This setting is for the internal Sound Module and has no effect on
MIDI Out data.
Detune (-50 thru +50 cents)
This setting is for the internal Sound Module and has no effect on
MIDI Out data.
Page 3
Channel/Window 1-8 |
Page 4
Channel/Window 9-16 |
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1 | Trk 1/9 | Trk 2/10 | Trk 3/11 | Trk 4/12 | Trk 5/13 | Trk 6/14 | Trk 7/15 | Trk 8/16 |
2 | MIDI Channel | |||||||
3 | Velocity Window, Top | |||||||
4 | Velocity Window, Bottom | |||||||
5 | Key Window, Top | |||||||
6 | Key Window, Bottom | |||||||
A | B | C | D | E | F | G | H |
When You Play the Keyboard...
the Track you selected on Page 0 (Line 6, "Tr--") will be heard. That
Track has a Channel number. All tracks having that same Channel number
will be heard also. That is, you can play multiple Tracks at the same time
by setting all those Tracks to the same Channel number.
Also, if you set Page 0, Line 6, "Tr" to "MULT", all Tracks set to the Global Channel will sound when you play the keyboard.
For sequencing, this means that you can have multiple instruments playing the same data without entering that data into the other tracks. Record your data into one Track, then assign your other Tracks (with different Programs) to the same Channel as the Track with the data.
Velocity Window (1 - 127)
You can filter the data sent to the Sound Module so that only certain
velocities are sent. For example, if you only want keys that were struck
hard to be sent to a Timpani track, you might set the bottom of the window
to "90" while leaving the top at "127". Now, only notes with a velocity
of 90-127 will sound, while notes with a velocity of 0 - 89 will be silent.
The Window can be used during recording or playback. Data already recorded is not altered.
Key Window (C-1 thru G9)
You can filter the data sent to the Sound Module so that only certain
notes are sent. For example, if you only want low notes to be sent to a
bass guitar track, you might set the bottom of the window to "C-1" while
setting the top at "C4". Now, only bass-cleft will sound, while higher
notes will be silent.
The Window can be used during recording or playback. Data already recorded is not altered.
You can "layer" and "split" sequences much like Combinations by using Windows. That is, the same data can be sent to different instruments, but only the windowed instruments will sound at the appropriate time.
A sequencer is an electronic stenographer (secretary). To record, you first press REC to alert the steno to grab a pencil and paper. When you push START, you start a digital stopwatch that the steno watches while you play the keyboard. Every time you push a key, the steno writes "Note On", followed by the name of the key and the time on the stopwatch. Every time you release a key, the steno writes "Note Off", followed by the name of the key you released and the time. This continues until you press the STOP button.
To hear what you just recorded, you RESET the clock back to zero, then press START. This time the steno reads back (plays on the keyboard) what was written.
This concept is not new. If you ever see a player-piano, take a look at the paper piano-roll. Wherever a hole is punched in the paper, that's where a key gets pushed ("Note On"). This is so like a sequencer that sequencer programs that run on your personal computer let you look at your sequences in "piano-roll" views, which look very much like player-piano rolls.
You can see the actual writings of the electronic steno by going to Sequencer Mode Page 5, line 3, column A-D.
Sequencers can record more than music data (which note turned on/off when). They can also record "control data", which is when switches open and close (like a damper/sustain pedal), or when a joystick is moved.
After all these "events" are recorded by the sequencer, you can go back and edit them. You can erase bad notes, insert extra notes, or shift a note to occur earlier or later. You can also edit Control Data. By the time you're done editing, the performance will be as perfect as you care to make it.
A tutorial, "The Korg 01 Integrated Sequencer", written by Dr. Reginald Bain of the University of South Carolina used to be online back in 1998. Dr. Bain still has a website at the University but I don't see the tutorial obviously listed. I don't know if it is archived anywhere. [15May05]
Korg provided demonstration sequences with the 01. 01s without a floppy drive had demos stored in ROM. For 01s with a floppy drive, a demo disk came with the unit. Early 01s with a floppy are reported to have the Demo sequence. ROM #35 is said to have the Demo sequences.
Most 01s without a floppy drive have demonstration sequences stored in ROM. If you re-initialize and re-load your 01, the demo Songs should appear in the sequencer.
There may be a Load Demo ("Preset Demo Song") option on Global Mode Page 7 - I'm not sure. If someone with the Load Demo option can e-mail me, I'll update this section. Note that if you currently have the Load Demo option, you will probably lose them if you upgrade to ROM #62. That is, you will no longer have the Global Mode Page 7 option "Preset Demo Song".
The sequences may include one called "Radio Zap". If your 01/W has the factory names for the Demo Songs, e-mail me and I'll include the list here.
(Done to free-up sequencer memory)
When demo sequences/Songs are loaded in the sequencer, they take up valuable memory space that you may need for your own sequences. You erase Songs by erasing the Tracks AND Patterns. (If you erase only the Tracks you will see 69% memory free, a clue the Patterns are still in memory.)
To erase Songs you must first unprotect the Songs, Tracks, and Patterns in a few places:
To unprotect the sequence:
To unprotect the track:
To Erase a Song:
To Erase the Patterns:
The demo Songs are on a floppy disk (XSD-00P) that you "Load All Data" from. The sequences are:
0 | 70mmFilm | 2 | The Phantom | 4 | Arabesque | 6 | TooMuchSax | 8 | Rock Show! |
1 | ButIsItArt | 3 | LateNiteTV | 5 | For Fujimi | 7 | WKRG Radio | 9 | (blank) |
Korg also had a promotional CD with 01 demonstrations on it, but I don't think there was any way you could load them into your 01.
Based on the word "quantum", which loosely means packets – things occur in fixed quantities. In simple music, all notes occur on the beat. If you "quantize to quarter notes", then all notes are adjusted to be on the nearest quarter note. If you happen to hit a note a little before or after the beat, the 01 will change the time to be exactly on the nearest quarter note.
A conceptual perspective: By it's very nature, a sequencer imposes a grid on measures. This grid consists of intersecting horizontal and vertical lines. Horizontal lines indicate frequency (pitch) - notes on different horizontal lines have a different pitch. Vertical lines indicate time - notes on the left happen earlier than notes on the right.
Horizontal lines are literally drawn on paper as staves. The vertical lines are implied by the way we draw the note (quarter, 8th, 16th, 32nd). Notes (and all MIDI events) can only happen where a horizontal and vertical line intersect.
Quantizing is changing the spacing of vertical lines. If you have four lines per measure, you are quantizing to quarter-notes. If you have eight lines per measure, you are quantizing to 8th-notes. High-resolution means more lines per measure, which means finer timing. Songs quantized to quarter-notes sound simple and choppy. Quantizing to 16th or even 32nds sound more natural, but still a bit mechanical. Pure natural performance has no quantizing applied.
Quantization is only done in SEQ Mode, and only for the following actions:
Action | SEQ Mode |
---|---|
Real-Time Recording of Sequences | Page 0, line 6, column C |
Real-Time Recording of Patterns | Page 7, line 1, column A |
Edit Measure | Page 6, line 1, column A |
The possible values for quantizing are:
quarter-note, 8th, 8th-note-triplet, 16th note, 16th note triplet, 32-nd note, 32-note triplet, and HI.
The value for HI depends on the Base Resolution setting.
If the Base Resolution is "low", then HI = 48 ticks per quarter-note.
If the Base Resolution is "high", then HI = 96 ticks per quarter-note.
In both cases, quantizing on HI will move the event to the nearest tick.
The quantization value can be entered using the VALUE Slider/Buttons or Direct Entry. For Direct Entry, press and hold the letter button below the Quantization field while using the numeric pad to enter the numbers shown in the table below:
Direct Entry # | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7, 8, 9 |
---|---|---|---|---|---|---|---|---|
Quantize to: | HI | 32nd triplets |
32nd notes |
16th triplets |
16th notes |
8th triplets |
8th notes |
quarter notes |
If you have a personal computer, you should be using MIDI to talk to your 01. The 01's sequencer is great for capturing ideas when you are away from your computer, but it's much more difficult to use than today's computer-based sequencers. I highly recommend moving to a computer-based sequencer if it's at all possible. Song writing can be a tedious business, and you need all the help you can get. On-screen editing of sequences is wonderful. However, if you must use the 01 sequencer, I hope these notes make life a little easier.
At the risk of slowing whatever search you're on, I'd like to recommend that you try Step Recording a musical score some time. There are several music books of "transcribed scores" that have detailed music for every instrument used in a song. Bands include Steely Dan, Led Zeppelin, Hendrix, even The Beatles Complete Scores. Many of these are remarkably accurate, and when you play the sequence back, it's much like playing the CD without the vocals. Not only do you learn to read music better, you learn different ways to play the instruments. It's very tedious at first – it could take days to finish entering the entire score - but it can be fun and rewarding. Look for your favorite song as a "transcribed score" and give it a try.
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